Bibliography - Alphabetical


Note:  Items marked with an asterisk are also included in the annotated bibliography.


Abbate, Janet. Inventing the Internet. Cambridge: The MIT Press, 2000. Agre, Philip E. "Welcome to the Always-on World." IEEE Spectrum 38, no. 1 (2001): 10, 13.

Agre, Phil E. "Infrastructure and Institutional Change in the Networked University." Information, Communication and Society 3, no. 4 (2000): 494-507.

Akindes, Simon Adetona. "“Did Somebody Say Computers?” Professional and Ethical Repercussions of the Vocationalization and Commercialization of Education." Bulletin of Science, Technology & Society 20, no. 2 (2000): 90-99.

* Alliance for Community Technology. http://www.communitytechnology.org/.

Alvarez, Mauricio Ramos. "Modern Technology and Technological Determinism: The Empire Strikes Again." Bulletin of Science, Technology & Society 19, no. 5 (1999): 403-10.

Andersen, R.E., C.J. Crespo, S.J. Bartlett, L.J. Cheskin, and M. Pratt. "Relationship of Physical Activity and Television Watching with Body Weight and Level of Fatness among Children." Journal of the American Medical Association, no. 279 (1998): 938-42.

Anderson, C.A., and K.E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life." Journal of Personality and Social Psychology, no. 78 (2000): 772-90.

Anderson, Roger. "Wattage Where It's Needed." New York Times, June 6 2001.

Anshel, Jeffery. Visual Ergonomics in the Workplace. Bristol, PA: Taylor & Francis, 1998.

Anthes, Gary H. "Killer Apps." Computerworld, July 7 1997, 73-74.

* Anytime Anywhere Learning – Microsoft. http://www.microsoft.com/education/aal/.

* Apple Classrooms of Tomorrow (ACOT). http://www.apple.com/education/k12/leadership/acot/.

"Are Computers Stifling Childhood Development?" In Beyond Computers Radio Show, 2000.

Armstrong, Alison, and Charles Casement. The Child and the Machine: How Computers Put Our Children's Education at Risk. Beltsville, MD: Robins Lane Press, 2000. Barksdale, Jim. "Equal Chance." FamilyPC, May 2001.

Ashton, John, and R. S. Laura. Perils of Progress: The Health and Environment Hazards of Modern Technology and What You Can Do About Them. New York: St. Martin's Press, 1999.

Attewell, P., and J. Battle. "Home Computers and School Performance." The Information Society, no. 15 (1999): 1-10.

Axelrod, Robert, and Michael D. Cohen. Harnessing Complexity: Organizational Implications of a Scientific Frontier. New York: The Free Press, 1999.


Baer, Walter S. "Competition and Collaboration in Online Distance Learning." Information, Communication and Society 3, no. 4 (2000): 457-73.

Balough, Ann. "How Paper Facilitates the Way People Work." Records and Information Management Report 17, no. 7 (2001): 1-16.

Balter, O. "How to Replace an Old Email System with a New." Interacting with Computers 12 (2000): 601-14.

Barglow, Raymond. The Crisis of the Self in the Age of Information: Computers, Dophins, and Dreams, Critical Psychology. London [England] ; New York, NY: Routledge, 1994.

Barnstone, Tony. "Technology as Addiction." Technology and Culture 41, no. 1 (2000): 190-93.

Barrett, Daniel J. Bandits on the Information Superhighway. 1st ed. Sebastopol, CA: O'Reilly & Associates, 1996.

Batista, Elisa. "Debating Merits of Palms in Class." Wired News, August 23 2001. http://www.wired.com/news/print/0,1294,45863,00.html

Bauer, Martin, ed. Resistance to Technology: Nuclear Power, Information Technology and Biotechnology. 1st paperback edition ed. Cambridge, UK: Cambridge University Press, 1997.

Becker, Henry Jay. "Who’s Wired and Who’s Not: Children’s Access to and Use of Computer Technology." The Future of Children 10, no. 2 (2000): 44-75.

Beckers, J. J., and H. G. Schmidt. "The Structure of Computer Anxiety: A Six-Factor Model." Computers in Human Behavior 17, no. 1 (2001): 35-49.

Bellamy, Al, and Cheryl Hanewicz. "An Exploratory Analyses of the Social Nature of Internet Addiction." Electronic Journal of Sociology 5, no. 3 (2001).

———. "Social Psychological Dimensions of Electronic Communication." Electronic Journal of Sociology 4, no. 1 (1999).

Bennetts, Leslie. "Family PC Feature [?Real Title?]." Family PC 2000.

* Benton Foundation. Benton Cyberpages: Education. http://www.benton.org/Cyber/cp-education.html.

Bhargava, Ambika, Anna Kirova-Petrova, and Shannan McNair. "Computers, Gender Bias, and Young Children." Information Technology in Childhood Education (1999): 263-74.

Bhavnani, Suresh K., and Bonnie E. John. "The Strategic Use of Complex Computer Systems." Human-Computer Interaction 15, no. 2 (2000): 107-37.

Bhavnani, Suresh K., Frederick Reif, and Bonnie E. John. "Beyond Command Knowledge.", (2000).

Black, Edwin. IBM and the Holocaust: The Strategic Alliance between Nazi Germany and America's Most Powerful Corporation. 1st ed. New York: Crown Publishers, 2001.

Blumler, Jay G., and Michael Gurevitch. "The New Media and Our Political Communication Discontents: Democratizing Cyberspace." Information, Communication and Society 4, no. 1 (2001): 1-13.

Borenstein, Nathaniel. Programming as If People Mattered: Friendly Programs, Software Engineering, and Other Noble Delusions. Princeton, NJ: Princeton University Press, 1994.

Borg, Kevin. "The Machine in Me: An Anthropologist Sits among Computer Engineers (Review)." Technology and Culture 41, no. 1 (2001): 120-21.

Borzekowski, Dina L. G., and Vaughn I. Rickert. "Adolescents, the Internet, and Health: Issues of Access and Content." Journal of Applied Developmental Psychology 22, no. 1 (2001): 49-59.

Bowers, C. A. Let Them Eat Data: How Computers Affect Education, Cultural Diversity, and the Prospects of Ecological Sustainability. Athens: University of Georgia Press, 2000.

Boyd-Barrett, Oliver. "Distance Education Provision by Universities: How Institutional Contexts Affect Choices." Information, Communication and Society 3, no. 4 (2000): 474-93.

Bozionelos, Nikos. "Computer Anxiety: Relationship with Computer Experience and Prevalence." Computers in Human Behavior 17, no. 2 (2001): 213-24.

Bremer, J., and P.K. Rauch. "Children and Computers: Risks and Benefits." Journal of the American Academy of Child and Adolescent Psychiatry, no. 37 (1998): 559- 62.

Brodie, Michael L., and Michael Stonebraker. Migrating Legacy Systems: Gateways, Interfaces & the Incremental Approach. San Francisco, Calif.: Morgan Kaufmann Publishers, 1995.

Brook, James, and Iain Boal. Resisting the Virtual Life: The Culture and Politics of Information. San Francisco: City Lights, 1995.

* Brooks, Frederick P. The Mythical Man-Month: Essays on Software Engineering. Anniversary ed. Reading, Mass.: Addison-Wesley Pub. Co., 1995.

Brown, John Seeley, and Paul Duguid. The Social Life of Information. Boston, MA: Harvard Business School Press, 2000.

Burbules, Nicholas C., and T.A. Callister. "Paying the Piper: The Educational Cost of the Commercialization of the Internet." Electronic Journal of Sociology 3, no. 3 (1998). http://www.sociology.org/content/vol003.003/callister.html.

Burt, Eleanor, and John Taylor. "When 'Virtual' Meets Values: Insights from the Voluntary Sector." Information, Communication and Society 4, no. 1 (2001): 54-73.

Buzzell, Keith. Children of Cyclops: Association of Waldorf Schools of North America Publications, 1998.


Calcutt, Andrew. White Noise: An a-Z of the Contradictions in Cyberculture. New York: St. Martin's Press, 1999.

Calvert, Sandra L. Children's Journeys through the Information Age. Boston, MA: McGraw-Hill College, 1999.

Calvert, Sandra L., and Amy B. Jordan. "Children in the Digital Age." Journal of Applied Developmental Psychology 22, no. 1 (2001): 3-5.

Calvert, Sandra L., Jennifer A. Kotler, William F. Murray, Edward Gonzales, Kristin Savoye, Phillip Hammack, Susan Weigert, Erin Shockey, Christine Paces, Melissa Friedman, and Matthew Hammar. "Children's Online Reports About Educational and Informational Television Programs." Journal of Applied Developmental Psychology 22, no. 1 (2001): 103-17.

Cambridge, MA: O'Reilly, 2000.

Carlson, Scott. "Computers Have Had Little Impact in College Classrooms, Stanford U. Professor Argues." Chronicle of Higher Education, November 8 2001. http://chronicle.com/free/2001/11/2001110802t.htm.

Cattagni, Anne, and Elizabeth Farris. "Internet Access in U.S. Public Schools and Classrooms: 1994-2000." National Center for Education Statistics, U.S. Department of Education, 2001. http://www.nces.ed.gov/pubs2001/internet/.

* Center for Excellence and Equity in Education. http://ceee.rice.edu/.

* Center for Highly Interactive Computing in Education. http://hi-ce.org/.

Center for Information Technology and Health Research. Johns Hopkins University Bloomberg School of Public Health. http://www.jhsph.edu/~c-ith/cithr/.

* Center for Media Education. http://www.cme.org/.

* Center for Non-Profit Technology. http://www.cnpt.org/.

* Center for on-Line Addiction. http://www.netaddiction.com/.

Cha, Ariana Eunjung. "Salvaging Electronic Last Words: Mundane Gains Deeper Meaning in Sept. 11 Messages." Washington Post, October 16 2001, A01.

Chen, Milton, Jane M. Healy, Mitchel J. Resnick, Laurie A. Lipper, Wendy Lazarus, and Chris J. Dede. "Children and Technology - Five Commentaries: Looking to the Future." The Future of Children 10, no. 2 (2000): 168-80.

Chua, Siew Lian, Der-Thanq Chen, and Angela F. L. Wong. "Computer Anxiety and Its Correlates: A Meta-Analysis." Computers in Human Behavior 15, no. 5 (1999): 609-23.

* Computer Professionals for Social Responsibility. http://www.cpsr.org/.

* Consumer Protection on Technology. http://www.cptech.org/.

Conte, Christopher. "The Learning Connection: Schools in the Information Age." Benton Foundation, 2000.

Conway, Paul. "Preservation in the Digital World." Commission on Preservation and Access, 1996. http://www.clir.org/pubs/reports/conway2/.

* Cooper, Alan. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How To Restore the Sanity . Indianapolis, IN: Macmillan, 1999.

Coopersmith, Jonathan. "Pretty Good Technologies and Visible Disasters." Technology and Culture 42, no. 1 (2001): 204-07.

Cordes, Colleen. "As Educators Rush to Embrace Technology, a Coterie of Skeptics Seeks to Be Heard." The Chronicle of Higher Education 44, no. 19 (1998): A25.

Cornford, James. "The Virtual University Is...The University Made Concrete?" Information, Communication and Society 3, no. 4 (2000): 508-25.

Cradler, John, and Elizabeth Bridgforth. "Recent Research on the Effects of Technology on Teaching and Learning.". San Francisco, CA: WestEd Regional Educational Laboratory, 1996.

Cringely, Robert X. "When Disaster Strikes IS," Forbes ASAP, August 29 (1994): 4.

Croy, Marvin J. "Faculty as Machine Monitors in Higher Education?" Bulletin of Science, Technology & Society 20, no. 2 (2000): 106-14.

Cuban, Larry. "Is Spending Money on Technology Worth It?" Education Week 19, no. 24 (2000): 42.

———. Teachers and Machines: The Classroom Use of Technology since 1920. New York: Teachers College Press, 1986.

———. Oversold and Underused: Computers in the Classroom. Cambridge, Mass.: Harvard University Press, 2001.


Döbel, Reinald. "Power and Powerlessness in the Global Village: Stepping into the "Information Society" as a "Revolution from above"." Electronic Journal of Sociology 4, no. 3 (1999).

Daft, R.L., and R.H. Lengel. "Organizational Information Requirements, Media Richness and Structural Design." Management Science 32, no. 5 (1986): 554-71.

Davis, R. A. "A Cognitive-Behavioral Model of Pathological Internet Use." Computers in Human Behavior 17, no. 2 (2001): 187-95.

DeGrandpre, Richard J. Digitopia: The Look of the New Digital You: AtRandom, 2001.

Denning, Dorothy E., and Jr. William E. Baugh. "Hiding Crimes in Cyberspace." Information, Communication and Society 2, no. 3 (1999): 251-76.

Dill, Karen E., and Jody C. Dill. "Video Game Violence: A Review of the Empirical Literature." Aggression & Violent Behavior 3, no. 4 (1998): 407-28. Funk, Jeanne B., and Debra D. Buchman. "Video Game Controversies." Pediatric Annals 24 (1995): 91-94.

Dillon, Michael. "Smart Alecs." Texas Technology, April 2001.

Dollar, Charles M. Authentic Electronic Records: Strategies for Long-Term Access. Chicago, IL: Cohasset Associates, 1999.

Dorman, Steve M. "Video and Computer Games: Effect on Children and Implications for Health Education." Journal of School Health 67, no. 4 (1997): 133-38.

Dreyfus, Hubert. What Computers Can't Do: The Limits of Artificial Intelligence. 2nd ed. New York: Harper Colophon, 1979.

Dreyfus, Hubert, and Stuart Dreyfus. Mind over Machine. New York: Free Press, 1986.


"Editor's Introduction to the Special Issue Children in the Digital Age." Journal of Applied Developmental Psychology 22, no. 1 (2001): 1-2.

* Edtechnot.Com. http://www.edtechnot.com/.

Education Week on the Web. "Technology Counts 2001: Looking beneath the Numbers to Reveal Digital Inequalities." 2001. http://www.edweek.org/sreports/tc01/.

* Education Week on the Web and the Milken Exchange on Education Technology.

Educational Research and Improvement Reports and Studies: Technology. U.S. Department of Education, November 16, 2000. http://www.ed.gov/pubs/studies3.html#Technology.

* Educational Resources Information Center. Ask ERIC - Educational Technology. http://www.askeric.org/cgi-bin/res.cgi/Educational_Technology.

* EDvancenet. http://www.EDvancenet.org/.

Edwards, Paul N. "Y2k: Millennial Reflections on Computers as Infrastructure." History and Technology 15 (1998): 7-29.

* Electronic Frontier Foundation. http://www.eff.org/.

* Electronic Resource Organizations Directory (EROD). http://www.ed.gov/Programs/EROD/.

Elkind, David. "The Impact of Computer Use on Cognitive Development in Young Children: A Theoretical Analysis." Computers in Human Behavior 1 (1985): 131- 41.

———. "Young Children and Technology: A Cautionary Note." Young Children 51 (1996): 22-23.

Ellison, Carl, and Bruce Schneier. Ten Risks of PKI: What You're Not Being Told About Public Key Infrastructure, http://www.antioffline.com/pki.txt. Gibbs, W. Wayt. "Software's Chronic Crisis." Scientific American 273, no. 3 (1994): 86- 95.

Ellul, Jacques. The Technological Bluff. Translated by Geoffrey W. Bromiley. Grand Rapids, Mich.: W.B. Eerdmans, 1990.

———. The Technological Society. New York,: Vintage Books, 1964.

Emes, Craig E. "Is Mr. Pac Man Eating Our Children? A Review of the Effect of Video Games on Children." Canadian Journal of Psychiatry 42, no. 4 (1997): 409-14.

Engle, Randall K. "The Mythos of Educational Technology." Bulletin of Science, Technology & Society 21, no. 2 (2001): 87-94.

Engle, Randall K. "The Neo Sophists: Intellectual Integrity in the Information Age." First Monday 6, no. 8 (2001).

Evenson, Brad. "Repetitive Stress Pain Was Just 'Hysteria'." National Post Online, June 9 2001.


Farrell, Glen, ed. The Changing Faces of Virtual Education: The Commonwealth of Learning, 2001. http://www.col.org/virtualed/.

Feenberg, Andrew. Questioning Technology. London ; New York: Routledge, 1999.

"Fool's Gold: A Critical Look at Computers in Childhood." Alliance for Childhood, 2000.

Fossum, Paul R., and James S. Lenze. "Balancing Instructional Integrity with Stakeholder Concerns in Technology-Based Educational Collaboratives: Is the Tail Wagging the Dog?" Bulletin of Science, Technology & Society 20, no. 1 (2000): 35-39.

Fylan, F., G.F. Harding, A.S. Edson, and R.M. Webb. "Mechanisms of Video-Game Epilepsy." Epilepsia 40, Suppl. 4 (1999): 28-30.


* Gackenbach, Jayne, ed. Psychology and the Internet: Intrapersonal, Interpersonal, and Transpersonal Implications. San Diego: Academic Press, 1998.

* Garfinkel, Simson. Database Nation: The Death of Privacy in the 21st Century. 1st ed.

Garner, R., Y. Zhaoa, and M. Gillingham. "After 3 P.M." Computers in Human Behavior 16, no. 3 (2000): 223-26.

Giacquinta, Joseph B., Jo Anne Bauer, and Jane Levin. Beyond Technology's Promise. New York, NY: Cambridge University Press, 1993.

Gilder, George F. Life after Television. [S.l.]: Whittle Direct Books, 1990.

Gillmor, Dan. "Truth Squad Needed to Combat Internet Lies, Commercialization." Silicon Valley.com, May 8 2001.

* Glass, Robert L. Computing Calamities: Lessons Learned from Products, Projects, and Companies That Failed. Upper Saddle River, NJ: Prentice Hall, 1998.

Gleick, James. Faster: The Acceleration of Just About Everything. New York: Pantheon Books, 1999.

Goddard, Stephen B. Getting There: The Epic Struggle between Road and Rail in the American Century. New York: Basic Books, 1994.

Granovetter, Mark S. "The Strength of Weak Ties." American Economic Review 78, no. 6 (1973): 1360-480.

Greenberg, Daniel. "The Trojan Horse of Education." TECHNOS Quarterly 10, no. 1 (2001). http://www.technos.net/journal/volume10/1greenberg.htm

Greenfeld, David N. Virtual Addiction: Help for Netheads, Cyberfreaks, and Those Who Love Them: New Harbinger, 1999.

Greenfield, Patricia M. Mind and Media: The Effects of Television, Video Games, and Computers. Cambridge, MA: Harvard University Press, 1984.

———. "Video Games as Cultural Artifacts." Journal of Applied Developmental Psychology 15 (1994): 3-12.

Greenfield, Patricia M., and R. R. Cocking. Interacting with Video: Vol. 11. Advances in Applied Developmental Psychology. Norwood, NJ: Ablex Publishing Corp, 1996. Krakow, Gary. "RSI: Hardware & Software Can Help." MSNBC, October 2 2001. http://www.msnbc.com/news/614892.asp.

Griffiths, Mark. "Computer Game Playing in Early Adolescence." Youth and Society 29, no. 2 (1997): 223-37.

Grineski, Steve. "“I've a Feeling We're Not in Kansas Anymore”: The Commercialization and Commodification of Teaching and Learning in Higher Education." Bulletin of Science, Technology & Society 20, no. 1 (2000): 19-28.

Grudin, Jonathan. "Groupware and Social Dynamics: Eight Challenges for Developers." Communications of the ACM 37, no. 1 (1994): 92-105.


Hara, Noriko, and Rob Kling. "Student Distress in a Web-Based Distance Education Course." Information, Communication and Society 3, no. 4 (2000): 557–79.

Hasselbring, Ted S., and Candyce H. Williams Glaser. "Use of Computer Technology to Help Students with Special Needs." The Future of Children 10, no. 2 (2000): 102- 22.

Haughland, Susan W. "What Role Should Technology Play in Young Children's Learning?" Young Children 54, no. 6 (1999): 26-31.

Haywood, Trevor. "Defining Moments: The Tension between Richness and Reach." Information, Communication and Society 3, no. 4 (2000): 648–54.

Healy, Jane M. Failure to Connect: How Computers Affect Our Children's Minds—for Better and Worse. New York: Simon & Schuster, 1998.

Hedge, A., S. Oates, and G. Evans. "A Preliminary Ergonomic and Postural Assessment of Computer Work Settings in American Elementary Schools." Computers in the Schools 14, no. 3/4 (1998): 55-63.

Hedge, Alan, and Marisol Barrero, Ergonomic School Guide, Cornell University Ergonomics Center, 2000, http://ergo.human.cornell.edu/Mbergo/schoolguide.html.

Hedge, Alan, Marisol Barrero, and L. Maxwell. "Ergonomics and Classroom Computer Use." Paper presented at the Proceedings of the International Ergonomics Association 2000 & Human Factors and Ergonomics Society 2000, San Diego CA, July 2000.

Heintz-Knowles, Katharine E., McCrae A. Parker, Patti Miller, Christy Glaubke, Sierra Thai-Binh, and Tristan Sorah-Reyes. "Fall Colors 2001: Prime Time Diversity Report." Oakland, CA: Children Now, 2001.

Hokanson, B., and S. Hooper. "Computers as Cognitive Media: Examining the Potential of Computers in Education." Computers in Human Behavior 16, no. 5 (2000): 537-52.

Hollan, Jim, and Scott Stornetta. "Beyond Being There." Paper presented at the Human Factors in Computing Systems, Monterey, California, 3-7 May 1992.

Huston, A.C., and J.C. Wright. "Mass Media and Children's Development." In Handbook of Child Psychology, edited by William Damon, I. Sigel and A. Renniger, 999- 1058. New York: Wiley, 1997.


Jordan, Amy B., Kelly L. Schmitt, and Emory H. Woodard, IV. "Developmental Implications of Commercial Broadcasters' Educational Offerings." Journal of Applied Developmental Psychology 22, no. 1 (2001): 87-101.


Kallen, Evelyn. "Hate on the Net: A Question of Rights / a Question of Power." Electronic Journal of Sociology 3, no. 2 (1997).

Karim, Karim H. "Cyber-Utopia and the Myth of Paradise: Using Jacque Sellul's Work on Propaganda to Analyse Information Society Rhetoric." Information, Communication and Society 4, no. 1 (2001): 113-34.

Kasteleijn-Nolst Trenite, D.G., A.M. da Silva, S Ricci, C.D. Binnie, G. Rubboli, C.A. Tassinari, and J.P. Segers. "Video-Game Epilepsy: A European Study." Epilepsia 40, Suppl. 4 (1999): 70-74.

Katz, James E., and Philip Aspden. "A Nation of Strangers?" Communications of the ACM 40, no. 12 (1997): 81-86.

Keil, Mark. "Pulling the Plug: Software Project Management and the Problem of Project Escalation." MIS Quarterly 19, no. 4 (1995): 41-47.

Kiesler, Sara, Bozena Zdaniuk, Vicki Lundmark, and Robert Kraut. "Troubles with the Internet: The Dynamics of Help at Home." Human-Computer Interaction 15, no. 4 (2000): 323-51.

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Klein, P. S., O. Nir-Gal, and E. Darom. "The Use of Computers in Kindergarten, with or without Adult Mediation; Effects on Children's Cognitive Performance and Behavior." Computers in Human Behavior 16, no. 6 (2000): 591-608.

Korgen, Kathleen, Patricia Odell, and Phyllis Schumacher. "Internet Use among College Students: Are There Differences by Race/Ethnicity?" Electronic Journal of Sociology 5, no. 3 (2001).

Kraut, Robert, Vicki Lundmark, Michael Patterson, Sara Kiesler, Tridas Mukopadhyay, and William Scherlis. "Internet Paradox: A Social Technology That Reduces Social Involvement and Psychological Well-Being?" American Psychologist 53, no. 9 (1998): 1017-31.

Krueger, Keith R. "Mostly Wrong Questions from a High Tech Heretic." Education Week, March 15 2000, 46.

Kulik, J. A. "Meta-Analytic Studies of Findings on Computer-Based Instruction." In Technology Assessment in Education and Training, edited by E. L. Baker and Jr. H. F. O'Neil, 9-33. Hillsdale, NJ: Erlbaum, 1994.


Landauer, Thomas K. The Trouble with Computers: Usefulness, Usability, and Productivity. Cambridge: The MIT Press, 1995.

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Lemke, Cheryl, Crystal Martin, and Elise Cappella. "Children and Computer Technology: Issues and Ideas, a Guide for Policymakers and Journalists." Los Altos, CA: The David and Lucile Packard Foundation, 2001.

* Lessig, Lawrence. "Architecting for Control," May 2000.

———. Code and Other Laws of Cyberspace. New York: Basic Books, 1999.

Ling, Richard. "Cyber McCarthyism: Witch Hunts in the Living Room." Electronic Journal of Sociology 2, no. 1 (1996).

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* "Making Advanced Technology Work for Community-Serving Organizations: The Potential Impact of OSS and ASPs." Alliance for Community Technology, 2000. http://www.communitytechnology.org/asp-oss/statement.html.

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* Mid-continent Research for Education and Learning (McREL). The Impact of Technology. http://www.mcrel.org/products/tech/technology/impact.asp. McCurry, David S. "Multimedia Knowledge and Culture Production: On the Possibility of a Critical and Ethical Pedagogy Resulting from the Current Push for Technology in the Classroom." Bulletin of Science, Technology & Society 20, no. 2 (2000): 100-05.

Millett, C.J., D.R. Fish, P.J. Thompson, and A. Johnson. "Seizures During Video-Game Play and Other Common Leisure Pursuits in Known Epilepsy Patients without Visual Sensitivity." Epilepsia 40, Suppl. 4 (1999): 59-64.

Morahan-Martin, J., and P. Schumacher. "Incidence and Correlates of Pathological Internet Use among College Students." Computers in Human Behavior 16, no. 1 (2000): 13-29.

Morrison, James C. "Seeing Things: Television in the Age of Uncertainty and TV Living: Television, Culture, and Everyday Life (Review)." Technology and Culture 42, no. 1 (2001): 176-78.


Nardi, Bonnie A., and Vicki O'Day. Information Ecologies: Using Technology with Heart. Cambridge, Mass.: MIT Press, 1999.

* National Institute on Media and the Family, http://www.mediaandthefamily.org/.

* National School Boards Foundation, http://www.nsbf.org/.

* National School Boards Foundation. "Safe and Smart: Research and Guidelines for Children's Use of the Internet." 2000. http://www.nsbf.org/safe-smart/

National School Boards Foundation Institute for the Transfer of Technology to Education. "Why Technology?" http://www.nsba.org/sbot/toolkit/whytech.html.

Negroponte, Nicholas. Being Digital. 1st ed. New York: Knopf, 1995.

Nelson, Alondra, Thuy Linh N. Tu, and Alicia Headlam Hines, eds. Technicolor: Race, Technology, and Everyday Life. New York: New York University Press, 2001.

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* Netslaves: Undertakers of the New Economy, http://www.netslaves.com/.

Neuman, Susan B. Literacy in the Television Age: The Myth of the TV Effect. 2nd ed. Norwood, N.J.: Ablex, 1995.

Neumann, Peter G. Computer-Related Risks: Addison-Wesley, ACM Press, 1995.

———. Illustrative Risks to the Public in the Use of Computer Systems and Related Technology. 2001. http://www.csl.sri.com/users/neumann/illustrative.html.

———. "Inside Risks - Regular Column." Communications of the ACM.

———. Risks Digest, http://catless.ncl.ac.uk/Risks/.

Nie, Norman H., and Lutz Erbring. "Internet and Society: A Preliminary Report." Stanford Institute for the Quantitative Study of Society, 2000. http://www.stanford.edu/group/siqss/Press_Release/Preliminary_Report.pdf

Noll, A. Michael. "Technology and the Future of the University: A Sober View." Information, Communication and Society 3, no. 4 (2000): 645-47.

* Nonprofit Open Source Initiative (NOSI). http://www.nosi.net/.

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Norris, Floyd. "Productivity: An Exaggerated Boom May Soon Be a Bust." New York Times, May 11 2001.


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